Empire at war crack game copy world




















View Community Hub. Star Wars Empire at War: From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. Take up the reins of the Rebellion or assume control for the Empire. Whichever you choose, it will be up to YOU to steer your side to ultimate victory.

Command everything from individual troops to starships and even the mighty Death Star as you execute campaigns on the ground, in space and across the galaxy. Forget tedious resource gathering — just jump straight into the heart of the action. You can even change Star Wars history!

Every decision affects your next battle and every battle helps shape the fate of the galaxy. Conquer or liberate over 80 ground and space locations including Kashyyyk, Tatooine and Dagobah — each with its own strategic advantage.

Then send down land forces to secure the planet below. Now play the corrupt side! With all new tactics like piracy, kidnapping, racketeering and bribery, you can control the shadowy forces of corruption in your attempt to rule the Star Wars underworld.

All new units and planets: Command over 28 new underworld units as well as new Rebel and Imperial forces and heroes on 13 new planets. Expanded Multiplayer: Experience all out, three-faction battles and now play the same side against itself with mirror play.

See all. Customer reviews. Overall Reviews:. Review Type. All 26, Positive 25, Negative All 26, Steam Purchasers 22, Other 3, All Languages 26, Your Languages 18, Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Scoops don't get much bigger than this. Having sent our Bothans on an infiltration mission into LucasArts' virtually impregnable fortress, we've managed to get our hands on the world's first concrete details on Star Wars: Empire At War.

This is an RTS still so early in development, so carefully guarded that the title you see boldly emblazoned across the top of this page and on the front cover is still unconfirmed at the time of going to press. Add to this the guidance of LucasArts and the titanic war-based possibilities provided by the Star Wars universe, and you've got the recipe for what may be an RTS so planet-shattenng that it could make the Death Star look like a water pistol. But let's not get ahead of ourselves just yet.

As part of their mission, our Bothans most of whom died while trying to deliver this info to us managed to hunt down and interrogate Brett Tosti, LucasArts' producer on Empire At War. Star Destroyers? Acclamator assault ship? That can only mean one thing. Space and planet-based missions bundled together in one strategic package.

In fact, a quick scan go on have a look This is something which, if done right, could just propel Petroglyph s project into a new real-time strategy game dimension. It combines the gameplay of modern RTS games with the rich Star Wars universe, but it's crafted in such a way as to introduce innovation and remove some of the repetition and tedious aspects that have crept into the genre," says Brett.

It doesn't have linear missions like most traditional RTS games. Instead, it has a persistent real-time world in which you're trying to conquer planets and essentially take over the entire Star Wars galaxy, whether you're playing as the Empire or the Rebellion," he continues.

The engine automatically adapts to suit each gaming mode. Once you've moved your ships into position and decided to fight, the engine moves into Combat Mode until the battle is resolved," confirms Brett. So how about the space combat sections, what can we expect from those? Space combat is an integral part of projecting force across the galaxy and as a preparation for land invasion, reveals Brett. Space battles have a unique character to them. They're about massive capital ships manoeuvring to bring turbo lasers to bear as they blow each other up, one piece at a time.

All the while, the more nimble fighters and corvettes dogfight in their own dance of death in a quest to get a clear shot at unleashing proton torpedo attacks on the larger ships. Judging by these early in-game screenshots, space battles are looking like being epic affairs, intergalactic slugfests between titanic destroyers complemented by dozens of buzzing, smaller fighters. But as Brett explains, these levels should avoid the often-daunting complexity of Homeworld's fully freeform space skirmishes.

It's a 3D world, but in terms of the camera angle, space battles won't feel too dissimilar to the ground battles. We don't want you spinning around on both axis and getting lost in the 3D world. However, one way in which these space-based battles will compare closely to Homeworld's is through the extensive strategies made available to you. These include tactics like concealing your ships in asteroid fields while you lie in wait for the unsuspecting enemy to float by, or the ability to target specific parts of enemy capital ships such their engines, in order to severely hinder their manoeuvrability.

Now, I bet that by now you're shuffling uncomfortably in your seat, palms clammy, teeth grinding as you wonder what missions from the films you'll be able to sink your now worn-down molars into. I'm right aren't I? Well, let's tackle that question right now. Once again, the portents are good. Very good. Battles from the movies that will be in the game include the battle on Hoth and the Battle of Yavin, comes Brett's reassuring reply. In addition, there'll be battles that represent hypothetical or implied battles from the context of the movies.

The exact format of these will depend on the context of the galaxy as dictated by your actions. What if Dantooine was still defended by the Rebels when the Empire arrived? What if a large contingent of Rebel ships were present at Yavin? These and other scenarios are available as tactical battles that you can participate in. Right, let's move on to the ground-based missions, which sound like they could be every bit as enthralling as their frenetic interstellar counterparts.

Once again, these missions are being designed to be heavily reliant on your ability to effectively utilise realistic battle tactics. Alternatively, you could use scouts to reveal the enemy in order to enable long-range artillery to attack from a relatively safe distance.

Or you may want to call in invasion transports at a key moment in order to get maximum tactical advantage, says Brett. It all sounds more mouth-moistening than a platter of skewered barbecued meat - or a plate of cabbage garnished with sprouts and turnips I'm guessing if you're one of those veggie types - especially the ability to launch hit-and-run attacks on enemy strongholds in order to disable key installations. The possibilities here are endless.

Just imagine if you could cunningly infiltrate the enemy's defences and blow up ground-based space cannons or shield generators so your fleet could pass through a sector more safely, or have more of a chance when attacking a collection of Star Destroyers, or even the Death Star itself? Of course, this kind of set-up, whereby space and ground battles dynamically complement each other rather than existing as separate entities, also means that you'll sometimes find yourself on the defensive, a situation that will once again come with its own unique strategic options.

Each planet offers unique bonuses: gaining Mon Calamari will let you start pumping out cruisers and Star Destroyers, Naboo gives Rebel tanks a bonus, Bespin generates bonus mining credits, etc. The galactic map also makes use a wide variety of heroes, each of whom has a unique role to play in your overall strategy.

In a planetary battle Chewbacca can take command of an enemy vehicle while Colonel Veers can deploy additional squads of stormtroopers from hit massive AT-AT. To counter this effect, generic bounty hunters can be hired and paid off to eliminate a rival hero from the game. In keeping with the spirit of the franchise, the two sides in the conflict have unique advantages and limitations. The Rebels, for instance, have ready access to all kinds of information on the status of Imperial forces.

The Empire enjoys no such luxury. There are plenty of other differences in the way each side plays but that should at least indicate that the two sides will have to employ very different strategies on the galactic map which definitely adds to the replayability of the game. Loren The Amazon Princess. The rule is quite. Delivered by FeedBurner. Telephone Your telephone number is opetional. Search for:. Download Here Help Center. Share this post Digg Tweet Stumbleupon delicious reddit Facebook.

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