Lucus art games




















Star Wars Galaxies: Jump to Lightspeed. Star Wars: Racer Arcade. Factor 5. Star Wars: Battlefront. Star Wars Battlefront: Renegade Squadron. Rebellion Developments. Star Wars: Battlefront II. Pandemic Studios , Savage Entertainment.

Star Wars: Behind the Magic. Star Wars: Bounty Hunter. GameCube , PlayStation 2. Star Wars: Dark Forces. Dreamcast , PlayStation. Star Wars: Empire at War. Petroglyph Games. Nintendo 64 , Windows. Star Wars: Force Commander.

LucasArts, Ronin Entertainment. Star Wars: Galactic Battlegrounds. LucasArts, Ensemble Studios. Sony Online Entertainment , Electronic Arts. Star Wars: Imperial Ace. Raven Software , Vicarious Visions. Macintosh , Windows , Xbox.

GameCube , Macintosh , Windows , Xbox. Star Wars: Jedi Starfighter. Star Wars: Knights of the Old Republic. Macintosh , Xbox , Windows. Obsidian Entertainment. Star Wars: Lethal Alliance. Ubisoft Montreal. Star Wars Racer Revenge. Rainbow Studios. Star Wars: Rebel Assault. Coolhand Interactive. Star Wars: Republic Commando. Mobile phone , Xbox , Windows. Star Wars: Rogue Squadron. Star Wars: Shadows of the Empire. Star Wars: Starfighter. PlayStation 2 , Xbox , Windows. Star Wars: Super Bombad Racing.

Lucas Learning. Star Wars: The Clone Wars. Krome Studios , Lucasfilm Animation Singapore. Lucasfilm Animation Singapore. Nintendo DS. LucasArts contributed to this trend with the release of Star Wars: Dark Forces , a first person shooter that successfully transplanted the Doom formula to a Star Wars setting. The Dark Forces Strategy guide claims that development was well underway before Doom was released and that the game was pushed back once Doom hit shelves so that it could be polished.

The game was well received and spawned a new franchise: the Jedi Knight games. This began with the sequel to Dark Forces , Jedi Knight: Dark Forces II released in ; this game reflected the changing face of PC gaming, being one of the first games to appreciably benefit when used in conjunction with a dedicated 3D graphics card like 3dfx's Voodoo range.

As the quantity of Star Wars games increased, many critics felt the quality began to drop; this was especially noted with the titles released since the cinematic release of The Phantom Menace. However, many of the original titles were either unsuccessful or even cancelled before release, and since then LucasArts again had mainly Star Wars titles in production. Combining modern 3D graphics with high-quality storytelling and a sophisticated role-playing game system, this game reinvigorated the Star Wars franchise.

Its sequel Knights of the Old Republic II: The Sith Lords continued in the same vein, but LucasArts was criticized for forcing the developer Obsidian Entertainment to release the sequel unfinished, resulting in a significant amount of cut content, a disappointing ending and numerous bugs.

After a successful launch, the first expansion, Jump to Lightspeed , was released in The new expansion featured the addition of real-time space combat.

This was continued in Rage of the Wookies , an additional expansion which added an additional planet for users to explore. Also, a new expansion, Trials of Obi-Wan was released on November 1, consisting of several new missions focusing on the Episode 3 planet, Mustafar. While Star Wars Galaxies still retains a devoted following, it has also alienated many players.

Star Wars Galaxies has chosen to ignore the timeline established in the original films, during which the game is set, and has allowed players to play as Jedi characters. The game has also undergone several major redesigns, which have been received with decidedly mixed reactions by players. Previous Star Wars games had been produced by external developers such as Raven Software, Bioware and Obsidian; Ward now prioritized making LucasArts' internal game development work effectively and adapt to the evolving games industry.

In , LucasArts released Star Wars: Battlefront , based on the same formula as the popular Battlefield series of games. It ended up becoming the best-selling Star Wars game of all time to that point, aided by a marketing tie-in with the original trilogy DVD release. In this same year, the second "Knights of the Old Republic" game was in production. LucasArts told Obsidian Entertainment that the project needed to be finished by that year's holiday season.

Obsidian was forced to cut huge amounts of content from the game, resulting in a rushed, unfinished KotOR II. Lego Star Wars II follows the same basic format as the first game, but, as the name indicates, covers the original Star Wars trilogy. On September 16, , Star Wars: The Force Unleashed was released to mixed reviews, though quickly became the best-selling Star Wars game of all time.

In May , LucasArts announced Fracture and stated that "new intellectual properties serve a vital role to the growth of LucasArts". Mercenaries: Playground of Destruction was labelled the number one new IP in and Thrillville the number one new children's IP in Thrillville was released on November 21, , and Thrillville: Off the Rails was released on October 16, The rapid scaling down of internal projects at LucasArts was also reflected in its handling of 3rd Party developed games.

During the tenure of John Ward, Free Radical was contracted to produce Battlefront 3 and had been in production for 2 years. Free Radical co-founder Steve Ellis described how working with LucasArts evolved from being "the best relationship we'd ever had with a publisher" [16] to withholding money for 6 months and abusing the independent developer's position to withhold the full project cancellation fee—ultimately resulting in Free Radical entering administration.

Jim Ward left the company early February , for personal reasons. He was replaced by Howard Roffman as interim president. During television network G4's coverage of the E3 Convention, a LucasArts executive was asked about the return of popular franchises such as Monkey Island.

The executive responded that the company was currently focusing on new franchises, and that LucasArts may return to the "classic franchises" in , though it was unclear as to whether the date was put forwards as an actual projection, or hyperbole. The games announced were Tales of Monkey Island , which was to be developed by Telltale, and a LucasArts-developed enhanced remake of the title The Secret of Monkey Island , with the intent of bringing the old game to a new audience.

Following the success of this, LucasArts released the sequel, Monkey Island 2 — Special Edition in the summer of The company began experiencing turnovers in layoffs in Darrell Rodriguez, left in May after just two years on the job. A Lucasfilm board of Directors and a games industry veteran, Jerry Bowerman, filled in during the transition.

In July , Haden Blackman, who served as creative director on the original Star Wars: The Force Unleashed , LucasArts' most successful internally produced title of recent years, and the sequel, unexpectedly left. However, the company scored a surprise coup in August when Clint Hocking, a high-profile game director from Ubisoft, announced that he would be joining LucasArts.

His tenure at LucasArts was short lived however, as Clint Hocking left LucasArts in June before the game he was working on was released. On April 26, , LucasArts announced that it had acquired a license from Epic Games to develop a number of future titles using the Unreal Engine 3 for a number of platforms.

It was poorly reviewed by critics, receiving an aggregated score of In August , Paul Meegan, who replaced Rodriguez as president in , also left his position at LucasArts after just two years on the job. Kevin Parker and Gio Corsi were named to co-lead the studio until the studio would choose a permanent president, with the former as interim head of business operations and the latter as interim head of studio production.

Disney stated that its present intent was for all employees at Lucasfilm and its subsidiaries to remain at their present positions. A LucasArts representative said that "for the time being, all projects are business as usual". The game was developed and published by Rovio Entertainment, and licensed by LucasArts. According to a job listing posted via the Lucasfilm website, LucasArts was also planning on creating a new online service which they claimed would "revolutionize the industry.

On April 3, , Disney confirmed that LucasArts would cease to operate permanently. Future video games based on its properties will either be developed by Disney Interactive Studios or licensed to third-party developers. As a result, all of its future internal projects were cancelled, and most of its staff were laid off from the company. However, LucasArts remained open with a skeleton staff of fewer than ten employees so it could retain its function as a video game licensor.

Disney indicated that the new business model would "[minimize] the company's risk while achieving a broad portfolio of quality Star Wars games. On May 6, it was revealed that Electronic Arts would develop Star Wars games, through an exclusive license, for the core gaming market. By request, for some games I also created a package of just the final patch files which can be applied to digital versions such as those found on GOG and Steam.

Note: Files are hosted on Google Drive. If you receive a "download quota exceeded" error message, choose "Make a Copy" and the file will be added to your own Google Drive account.

Disclaimer: These files are provided as-is and come without warranty, guarantee, or support of any kind, nor are these downloads affiliated with LucasArts or its current rights holders in any way. Use at your own risk! He has studied half a dozen languages, both spoken and coded, while dabbling in art and music on the side.



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