Task force games starfire




















It had an incredibly simple system for building and handling starships and it lent itself well to campaign play. Battles are always resolved at a tactical scale on a hex-grid map, but just above the tactical level there is the system scale. Here, at the scale of an entire star system, starships maneuver to detect enemy ships and bases and then attempt to move where they will have combat to their advantage. This added "Fog Of War" makes operational level maneuver hugely important to how tactical battles play out — and often who wins.

Charles Gannon. We have a 'Question and Answer' interview with Steve and Charles on our forum. You can read more at the news announcement on our forum, here.

A professor of American Literature at St. Bonaventure University, he has also written several academic publications. You can find out more about Dr. Gannon at his website, www. It was contained in a plastic bag with a counter sheet, hex grid map, and a small rulebook. This edition was purely a tactical combat game but it did have ship design rules, repair rules, and was easily used for a simple campaign game by players willing to setup rules for it.

In that supplement another race was introduced, the Rigelians: a race who had perfected the fighter before anyone else and had a religious imperative to exterminate all other sentient species.

Created by David Weber, it gave players the opportunity to build empires and fight battles with resources that weren't limited solely to a single scenario. The new campaign rules greatly improved over its predecessor and included the concept of variable scale — the idea that units moved on system scale with the whole star system present, then moved into an interception scale for pre-combat manuevering, and then finally onto a tactical scale during the actual battles.

Other changes in the second edition included dropping half points of damage, including variable hull sizes, and reducing the capability of fighters. This supplement added a new race, the Empire of Gormus, a relatively peaceful democratic state of intelligent beings that made first contact with the Khanate shortly after the Khanate's demoralizing second loss to the Terrans.

The Gorm determined that they had to make a quick and decisive attack on the Khanate in order to make it too expensive for the much larger Khanate to conquer them. Create Content for your Favorite Games.

About Us. Privacy Policy. Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Start Over Advanced Search. Selected Products. Products found in this section Alkeda Dawn tells the story of the Vestrii before fleeing across the galaxy away from the Hre'Daak. As the Vestrii reached out into the stars, they encountered and warred against two invaders: The Kess and the J'Rill.

The Kess are a race of religious orders that bring their religious tenets to other races These books contain all of the rules for the tactical battles and scenarios, and the strategic campaign game.

Crusade includes new This supplement goes into a more detailed history of the Umbra of Vestrii and their encounter with the Ah'ihroz Hre'Daak, which forced them to flee across the galaxy and eventually encounter the Corsairs of Tangri and the Terran Federation.

First Contact includes scenarios, ship designs, and the original This PDF contains only the rulebook. The Imperial Starfire rulebook was designed by David M. Weber, the author of the Starfire novels.

Imperial Starfire contains all of the rules necessary to play the strategic "campaign" part of the Starfire System. These rules allow After the Fourth Interstellar War, the Terran corporate worlds had gained a concentration of political, economic, and social power compared to the fringe worlds. Corporate world politicians invited the Khanate of Orion to a political union in order Originally built as three parts, this is the page "combined" ruleset that contains the basic tactical rules, six scenarios, and the printable counters and map required for the scenarios.

Designed for players new to the Starfire System, these rules will introduce all of the basic concepts Quick Start Rules for Miniatures The Quick Start Rules for Miniatures are a highly simplified set of tactical combat rules based on the Solar Starfire ruleset, but designed specifically for use with the official Starfire miniatures. Based on the original Quick Start Rules, this is the page "combined" ruleset that contains the basic tactical rules, six scenarios, and the printable counters and map required for the scenarios.

Sky Marshal 2 was a massive undertaking by the Starfire Design Studio to streamline and simplify the strategic rules in Imperial Starfire, to fix the large number of bug reports that had been reported over the years, and to integrate some of the technologies Close to perfect, very collectible. Lightly used, but almost like new. May show very small spine creases or slight corner wear.

Absolutely no tears and no marks, a collectible condition. Very Good. May have medium-sized creases, corner dings, minor tears or scuff marks, small stains, etc. Complete and very useable. Very well used, but complete and useable. May have flaws such as tears, pen marks or highlighting, large creases, stains, marks, a loose map, etc.

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